Read the full review over on Deluscar
Eliza Kaldia, who reincarnated as a noble girl villainess in a fantasy otome game, was stuck in a world that seemed far from her image of how noble girls should be living, as the fated events of the game were still far off while she remained a child. Jul 06, 2020 I became the main character who beats around the bush in an angsty romance fantasy novel. The role of the heroine who gets thrown by the male lead and is ignored by her best friend. It can't go this way! I have to change the original route by all means. 'Please employ me as your support.'.
Ikinari Anata ni Koishiteiru, or Ikikoi, for short, is a visual novel developed and published by Makura.
It had to be first mentioned that Ikikoi is a moege in the truest sense – there's not much emphasis on a solid plot, in fact, a lot of parts in the visual novel are focused on the everyday slice-of-life, as if VNDB's synopsis isn't already any indication. That being said, even by moege standards, Ikikoi is just… horrendous.
The game progresses in a linear order: In order to process to a new 'Route', you have to pass/finish the routes before that. Btw, may I ask what is 'TLC' in the translation progress, and why it usually takes much longer than Editing? Edited July 18, 2018 by AdrianTran. Heroine for Hire is a project that means a lot to me. The original ideas were created collaboratively with a great dev and friend of mine and I'm dying to share them with you. Let's talk a little bit about Fai, since it's his route we're trying to fund.
One thing about the narrative is that it seems like it doesn't even know just what direction it want the story to go. A slice of life as advertised? A little bit of mystery? Maybe some romance drama? Add in even some (or perhaps a huge load of) dirty jokes for extra spice? Some magic even? The structural plot design just feels out-of-place.
There are close to no, foreshadowing at all in the common route, aside from some brief mentions. This causes a very abrupt, inconsistent plot progression when those plot points which were only 'briefly mentioned' in the common route were suddenly brought to the forefront when accessing a heroine's route. Furthermore, the events that happened in these routes, can sometimes contradict to the actions taken by the very same characters of these scenes in the common route.
In my opinion, when introducing a mysterious plot point, it has to grasp my attention through meticulously planned foreshadowing in the common route, and that attention had to last until I reach one of the heroine's route where that particular plot point is brought up. The way Ikikoi structured it's plot is odd – almost nothing significant is shown to the player, even the protagonist's past with all the heroines, and the players certainly won't see any major events until he actually reach one of the heroine's route. Indeed, even things like flashbacks can only be seen after a heroine's route. Even then, there are an almost mountainous amount of H-scenes in the individual heroine routes, so even if some character expositions and developments are in place, the consistencies of these developments remained vague at best. All these flaws makes it very difficult to invest in the heroines other than eye-candy.
Since the story isn't showing anything significant for most of the common route, than where does all that time spent on the common route goes to? One phrase, 'slice of life' might had answer your question perfectly, but there are tons of tons of dirty jokes sprinkled throughout these seemingly innocent 'slice of life'. Even these are fine, in some cases at least, but in Ikikoi, the seemingly same jokes are used so much even though you initially find them humorous, further down the line, you will gradually find them from stale, to downright frustrating. Even worse is that by once you got into a heroine's route, you are bombarded with such a massive amount of H-scenes that one would thought this is a nukige.
The colors in the visual novel are very vibrant, and the colorful background are also clearly defined in depth and detail. The character designs look really great and refined, although, I find some of the character designed a bit too slimmer than normal. However, my main gripe with the visuals, is that the developers are really 'selling' the dirty scenes an awful lot. The players will be shown a lot of scenes where Chouji, the main character, will be laid in an awfully dangerous, precarious position due to an 'accident' of sort – falling down on top of a girl, or his face somehow bump straight into a girl's panties, etc.. Sometimes, the CGs for these scenes look so odd perspective-wise that you can get the feeling that the developers may had tried a bit TOO hard trying to 'sell' these scenes. This very problem is also apparent in the character sprites too. A number of the character sprites has a certain dynamic effect to them – hair and uniform swaying, as if blown along by the wind. This is sometimes taken to the very extreme however, as you can even see one of the heroine's breasts flying upwards in one of her sprites. As for the music, I find most of the soundtracks don't quite fit the atmosphere of the scenes, although this remedied a bit after accessing the individual heroine's routes. Still, I applaud it's daring usage of 8-bits soundtracks, which is certainly an odd choice to use-you can hear this the first thing you opened the visual novel at the title screen, and you can hear more of them as you progress through the common route.
All in all, Ikikoi is not a visual novel I would recommend. There are not a lot of plot developments and even if there are, a lot of them are only shown in the heroine's individual routes, and you had to go through the really lengthy and boring common route to get there. Although in my last defense of Ikikoi, perhaps it just may had to do with Ikikoi being a moege, and with it being more 'slice-of-life' orientated. But still…
Progress Update: Prologues And Heroine Routes 2019
P.S: I think it is worth mentioning that I only finished Ryou's route, and a majority of my review here is written accordingly. Perhaps I may have a better opinion about this visual novel if I play more routes, say, Tane's or Tsumugu's, but honestly after Ryou, I just couldn't stand it any more. In due time.. perhaps.
Rating
Story: D
Character: C-
Visuals: B-
Sound: C
System: B
Final Score
4/10
Progress Update: Prologues And Heroine Routes Showing
Read the full review over on Deluscar
Sakura Knight 2 Free Download PC Game GOG DMG Repacks 2020 Multiplayer For MAC OS X With Latest Updates And All The DLCs Android APK Worldofpcgames.
Overview Sakura Knight:
Sakura Knight 2 is a sequel to the Sakura Knight and features Estelle's as an adventurer as she is on a mission to be a Knight like her mother. It takes place soon after the events of Sakura Knight. Estelle has her mother sword backed up by the team of talented women and individuals ready to aid her in any mission. As of now, the young heroine is trying to make her fate in Grimoire that is currently the biggest, advanced, and metropolitan city of Lemuria. Most of the well-renowned characters like Ditzy Felicia, the mischievous Tart, Rune, and Estelle are cast in the game and will be left in the local hot spring between the mob of the hot girls ready to kiss them. All such characters will assist Estelle in different ways, making her journey easier in the game and will make her one of the best knights of all the time.
Sakura Knight 2 starts off from a rocky start and the things will gradually get to the normal as Estelle makes progress in the game. Eventually, in the end, she will achieve all her dreams that will result in the happy ending of the game. Rune and Tart will guide Estelle through the complex routes of Lemuria and will also help her in fighting the fierce knights. Together they will defeat all their enemies and will lead Estelle to the seat the Queens of all the Knights of the world.
The game progresses in a linear order: In order to process to a new 'Route', you have to pass/finish the routes before that. Btw, may I ask what is 'TLC' in the translation progress, and why it usually takes much longer than Editing? Edited July 18, 2018 by AdrianTran. Heroine for Hire is a project that means a lot to me. The original ideas were created collaboratively with a great dev and friend of mine and I'm dying to share them with you. Let's talk a little bit about Fai, since it's his route we're trying to fund.
One thing about the narrative is that it seems like it doesn't even know just what direction it want the story to go. A slice of life as advertised? A little bit of mystery? Maybe some romance drama? Add in even some (or perhaps a huge load of) dirty jokes for extra spice? Some magic even? The structural plot design just feels out-of-place.
There are close to no, foreshadowing at all in the common route, aside from some brief mentions. This causes a very abrupt, inconsistent plot progression when those plot points which were only 'briefly mentioned' in the common route were suddenly brought to the forefront when accessing a heroine's route. Furthermore, the events that happened in these routes, can sometimes contradict to the actions taken by the very same characters of these scenes in the common route.
In my opinion, when introducing a mysterious plot point, it has to grasp my attention through meticulously planned foreshadowing in the common route, and that attention had to last until I reach one of the heroine's route where that particular plot point is brought up. The way Ikikoi structured it's plot is odd – almost nothing significant is shown to the player, even the protagonist's past with all the heroines, and the players certainly won't see any major events until he actually reach one of the heroine's route. Indeed, even things like flashbacks can only be seen after a heroine's route. Even then, there are an almost mountainous amount of H-scenes in the individual heroine routes, so even if some character expositions and developments are in place, the consistencies of these developments remained vague at best. All these flaws makes it very difficult to invest in the heroines other than eye-candy.
Since the story isn't showing anything significant for most of the common route, than where does all that time spent on the common route goes to? One phrase, 'slice of life' might had answer your question perfectly, but there are tons of tons of dirty jokes sprinkled throughout these seemingly innocent 'slice of life'. Even these are fine, in some cases at least, but in Ikikoi, the seemingly same jokes are used so much even though you initially find them humorous, further down the line, you will gradually find them from stale, to downright frustrating. Even worse is that by once you got into a heroine's route, you are bombarded with such a massive amount of H-scenes that one would thought this is a nukige.
The colors in the visual novel are very vibrant, and the colorful background are also clearly defined in depth and detail. The character designs look really great and refined, although, I find some of the character designed a bit too slimmer than normal. However, my main gripe with the visuals, is that the developers are really 'selling' the dirty scenes an awful lot. The players will be shown a lot of scenes where Chouji, the main character, will be laid in an awfully dangerous, precarious position due to an 'accident' of sort – falling down on top of a girl, or his face somehow bump straight into a girl's panties, etc.. Sometimes, the CGs for these scenes look so odd perspective-wise that you can get the feeling that the developers may had tried a bit TOO hard trying to 'sell' these scenes. This very problem is also apparent in the character sprites too. A number of the character sprites has a certain dynamic effect to them – hair and uniform swaying, as if blown along by the wind. This is sometimes taken to the very extreme however, as you can even see one of the heroine's breasts flying upwards in one of her sprites. As for the music, I find most of the soundtracks don't quite fit the atmosphere of the scenes, although this remedied a bit after accessing the individual heroine's routes. Still, I applaud it's daring usage of 8-bits soundtracks, which is certainly an odd choice to use-you can hear this the first thing you opened the visual novel at the title screen, and you can hear more of them as you progress through the common route.
All in all, Ikikoi is not a visual novel I would recommend. There are not a lot of plot developments and even if there are, a lot of them are only shown in the heroine's individual routes, and you had to go through the really lengthy and boring common route to get there. Although in my last defense of Ikikoi, perhaps it just may had to do with Ikikoi being a moege, and with it being more 'slice-of-life' orientated. But still…
Progress Update: Prologues And Heroine Routes 2019
P.S: I think it is worth mentioning that I only finished Ryou's route, and a majority of my review here is written accordingly. Perhaps I may have a better opinion about this visual novel if I play more routes, say, Tane's or Tsumugu's, but honestly after Ryou, I just couldn't stand it any more. In due time.. perhaps.
Rating
Story: D
Character: C-
Visuals: B-
Sound: C
System: B
Final Score
4/10
Progress Update: Prologues And Heroine Routes Showing
Read the full review over on Deluscar
Sakura Knight 2 Free Download PC Game GOG DMG Repacks 2020 Multiplayer For MAC OS X With Latest Updates And All The DLCs Android APK Worldofpcgames.
Overview Sakura Knight:
Sakura Knight 2 is a sequel to the Sakura Knight and features Estelle's as an adventurer as she is on a mission to be a Knight like her mother. It takes place soon after the events of Sakura Knight. Estelle has her mother sword backed up by the team of talented women and individuals ready to aid her in any mission. As of now, the young heroine is trying to make her fate in Grimoire that is currently the biggest, advanced, and metropolitan city of Lemuria. Most of the well-renowned characters like Ditzy Felicia, the mischievous Tart, Rune, and Estelle are cast in the game and will be left in the local hot spring between the mob of the hot girls ready to kiss them. All such characters will assist Estelle in different ways, making her journey easier in the game and will make her one of the best knights of all the time.
Sakura Knight 2 starts off from a rocky start and the things will gradually get to the normal as Estelle makes progress in the game. Eventually, in the end, she will achieve all her dreams that will result in the happy ending of the game. Rune and Tart will guide Estelle through the complex routes of Lemuria and will also help her in fighting the fierce knights. Together they will defeat all their enemies and will lead Estelle to the seat the Queens of all the Knights of the world.
Besides, Estelle Felicia is also the main character of the game who is from the land of Gris. Felicia is very talented and belongs to a Royal family with an Army of thousands behind her waiting anxiously for any mission or battle. All such things will result in the definite success of Estelle.
Sakura Knight 2 Free Download:
1 :: Operating System :: Windows XP+
2 :: Processor: Intel Core 1.2 Ghz Pentium 4/AMD FX-6300
3 :: Ram :: 1 GB RAM
4 :: DirectX: Version 9.0c
5 :: Graphics:: NVIDIA GeForce GTX 600/AMD Radeon HD 7850
6 :: Space Storage:: 1 GB space
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Progress Update: Prologues And Heroine Routes Around The World
1 :: Download Game
2 :: Extract Game
3 :: Launch The Game
4 :: Have Fun 🙂